Archive for the 'Characterization' Category

*Best Served Cold* *2009). Orbit

Constance September 10th, 2009

It seems that the first day of autumn rolled in this morning. Since summer didn’t show up until August it does seem too soon. But then, we are going to be on a real campus this weekend (Yale– how classic is that?), so that I feel invigorated by the sense of snap in the air today is appropriately seasonal. A sharp contrast with yesterday, which was pillowed in the humidity pushed up from the south by another tropical storm.

 Among yesterday’s many tasks, I had to return a book to the library, where I scored a winner — Fitzgerald’s Tender is the Night on cd. Since finishing Donaghue’s late 18th C historical novel, Life Mask I had failed to find any audio book that worked for my work-outs. When I find one, I settle in for several hours for often several weeks — Life Mask was 19 discs that played for about 70 minutes each. It’s hard to transition out of the world that one’s workout has signaled entry into after so long. Finding the right workout book is not easy.

 In any case, I followed Donaghue’s Life Mask on cd, with a print book, Joe Abercrombie’s 15th-century Italian flavored fantasy, Best Served Cold. Along with Fitzgerald’s This Side of Paradise (also experienced via cd) and Treason’s Shore by Sherwood Smith, these were the novels that held my interest this summer.

Best Served Cold is signally composed with more originality and sharply limned characters than many Fantasies. This isn’t easy to do, since thousands of Fantasy works have been published, and published in ever more numbers every month since LOTR created this new publishing genre — and demographic audience.

 What I liked most about Best Served Cold is the picture it provides of the terrible harm private mercenary armies are to everyone. They are fighting a war for their own profit. They collude with each other to drive up prices, throw battles and wars, betray each other and their employers, create wars where there are none. You have to think about Blackwater and, at last accounting, nearly 200 other private militias that are getting U.S. military contracts. If you ever thought  privatizing a national military is a good idea, you should read this novel of Abercrombie’s, particularly p. 239. But surely there’s no one in these current real world militias who is a classic likeable rogue like the former merc General, Nicomo Cosca, in Best Served Cold.

 Like Jacqueline Carey’s Kushiel’s Mercy (2008), and Sherwood Smith’s conclusion to her Inda series, Treason’s Shore (2009), Best Served Cold is a Fantasy novel that feels infused with current political events and catastrophes.  But readers who read to escape the real world, never fear!  Though this deep connection to contemporary events and conditions is successfully accomplished, none of these works will lose anything in depth or effectiveness as all these events disappear from our national attention deficit disordered mind.

 This may be the first Fantasy novel that has a character of agency who is an autistic, just on the edge of functioning. Friendly has no bonds with other humans, or booty, or power. He’s not likely to commit betrayal. He counts things, anything. His dice are his comfort objects. He is happy and content in prison, where the rigid routine allows him to feel safe. He’s a splendid addition to any group of thugs or soldiers because he loves the dice, and he never miscounts. He’s a methodical killer in a fight or battle, counting, counting, counting. He’s a sudden savage killer when the numbers are wrong or someone has broken his comfort routines. Friendly provokes the reader into thinking about what the chances were back in such times and conditions of autistic persons surviving at all.

Morveer is the chemist/alchemist/master of poisons-for-hire. Morveer reminds one of certain portraits of Merlin, including TNH’s description of the “unreliable magician” in her current “Re-reading Sandmanhere, and which others like Kit Kerr have also discussed at different times – Kit has also employed this specifically in her Deverry works. Most of all it is Morveer’s relationship with his apprentice that recall a twisted Merlin, a penetrating reading of that odd end of Merlin’s life with the entry of Viviene, she who wished to learn all his magic and secrets. The Merlin parallel feels most strong around p. 195. However, you will be surprised how this narrative strand plays out.

 The two ‘primary’ characters are the peasant turned mercenary general, the ruthless and brilliant strategist-swordswoman, Monza Murcatto, and Caul Shivers, a Viking sort, who has foolishly followed advice proferred at home and come south to become a better man, rather than a killer and seeker after ephemeral booty. It’s seldom I see actors in the role of fictional characters, but I couldn’t get rid of the image of Shivers as Sex and the City’s Aiden:  hunky, competent, unsizzling personality, dull of expression, and twice jilted by Carrie Bradshaw. There are many more characters than these, but these are the most successful, with the most page time. All of them betray each other and re-align frequently.

 The structure of the novel includes a variety of time periods, a variety of charcters and multi-threaded narrative lines.  These are written with an admirable deftness.  Nor does the prose plod.  The opening section is some brilliant satiric repartee by deeply knowing, profoundly cynical characters who know each other better than they want to, and have loyalty to nothing or anyone. At first you can’t believe what you are reading — you think this author is maybe an untalented sap and you’re going to close the book. But that’s not what is going on. It’s a brilliant bit.  And something that’s included in this bit, is there, at the very end of the novel.

 What was problematical for this reader concerning the novel was the name Abercrombie gave the featured region of his world-building — Styria. My eyes and brain insisted on seeing Syria every damned time, which threw me out of where we are. Nor did it feel like a name that would be found on the 15th Century latinum peninsula, of which this tale of warring city states is so reminiscent — as well as of Mario Puzo’s The Family (2001), featuring the Borgias, with historical characters including Niccolò Machiavelli.

This novel was just about perfect for this reader — see, in ‘my interests’: betrayal. It feels  significantly superior to Abercrombie’s First Law Trilogy. This may be because the world is so emphatically modeled upon a historical time and place, and historical characters. There was more than one very strong female warrior in that period of the warring papal and city states.

 Hopefully, Best Served Cold is the stand-alone work it appears to be.

Mary Poppins versus Cthulhu, a writerly parlor game

Kevin Andrew Murphy May 27th, 2009

I just attended BayCon, the San Francisco Bay area regional science fiction convention.  It was, as always, a good chance to catch up with old friends and make some new ones, attend panels, and flex the brain muscles a bit.

While there, I invented a parlor game of interest to writers and fans in general.  It was inspired by this inspired blog post about matchups between heroes and villains to decide the eternal battle of good versus evil.  However, as the game evolved, it seemed a better name was needed than simply Good versus Evil or Heroes versus Villains.  Instead, taking the name from the most warped match-up that presented itself, let me present Mary Poppins versus Cthulhu.

The rules are fairly simple: You need two players, along with any number of judges and kibitzers to decide the fate of the battle for those cases where the contestants can’t agree.  Each player thinks up a hero or villain from the pages of history or literature, then on the count of three, says the name.  It is then decided which of them would win in a battle to the death, with all their powers and resources brought to bear on the problem.  Players alternate heroes and villains each round, and it’s of interest to writers because it gets you to think about characters strengths and weaknesses and the way things will logically happen in a plot. Continue Reading »

Lord Ooky Hellwrought’s Sixteen Unspeakable Utterances

Kevin Andrew Murphy March 25th, 2009

Lord Ooky Hellwrought’s Sixteen Unspeakable Utterances
(a Supplementary Lexicon for Lady Pixie Moondrip’s Random Craft Name Generator)

In her well-famed essay, to which I refer you for reference, the great loremistress lists the following thirty-one words as being the components of eighty percent of all craft names:

  • Wolf     Raven Silver     Moon     Star
  • Water     Snow  Sea     Tree     Wind
  • Cloud     Witch     Thorn     Leaf      White
  • Black     Green     Fire     Rowan Swan
  • Night     Red     Mist     Hawk     Feather
  • Eagle     Song     Sky     Storm     Sun
  • Wood

Aside from modern witches, Wiccans and neo-pagans, this list also holds true with the majority of witches and wizards in fantasy fiction, especially popular roleplaying games, and is thus of use and interest to the writers and readers thereof.  But with all due deference to the esteemed lexicographer, her rule breaks down in one crucial area: evil overlords and wicked enchantresses.

With the exception of the always serviceable “Black” and “Night,” few evil overlords or wicked enchantresses use more than one word from the above list in their craft names, seldom two, and never three.  The same holds true for the titles of books chronicling their black deeds.  However, this is not to say that the practitioners of the black arts are any more original than their white and off-white colleagues.  They simply draw from a second, but even more limited, word list.

After perusing my vast library of blasphemous texts and eldritch tomes (mostly the aforementioned fantasy novels and gaming supplements), I, Lord Ooky Hellwrought, have found the same sixteen soul-searing words repeated again and again.  Herewith, my addenda:

  • Bane     Blood     Bone    Curse    Dark
  • Death    Dire    Doom    Dread     Fell
  • Foul    Grim    Hell    Hex    Nether
  • Shadow

These words may be combined with those from Lady Pixie Moondrip’s original list in the same manner, or, for added effect, may be added to professional titles.  Dread pirates and blood ninjas can charge more than mere ninjas and pirates.  And while no one is much impressed by a merchant or thief, the same cannot be said of death merchants and shadow thieves.  (Lord Ooky Hellwrought notes that a few professions, such as hairdressers and proctologists, are beyond help.  Aspiring evil overlords and wicked enchantresses would do best to not list these on their resumes.)

The Fox in the Dollhouse

Kevin Andrew Murphy February 14th, 2009

After attending Joss Whedon’s Dollhouse panel at last year’s Comicon, I was eagerly awaiting the premiere.  So were friends, and there was even a party with a showing of Dr. Horrible’s Sing-Along Blog to get us in the mood for more Joss goodness.  And then….

Well, while I don’t want to give any spoilers, Fox has put Dollhouse alongside The Sarah Connor Chronicles in what makes sense as a scifi block, but had promos with Summer Glau and Eliza Dushku that, if the sound were turned off, looked pretty much like 976 commercials:  “SciFi girls want to talk to you.  Just call them.  They’re waiting….”

Regardless, there was talk at the party about how Fox had asked for revision up on revision so that the first few episodes had been turned into something other than what Joss was wanting.  Something with more cop drama and explosions.  But since I can’t really discuss the truth of this without spoilers, they’ll be there after the fold:

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Memo to Hollywood: How to do (and not do) an adaptation

Kevin Andrew Murphy December 31st, 2008

I have just watched The Seeker: The Dark is Rising, a year after it came out (DVR is your friend, except maybe in this case) and I’m gasping in horror at how bad it was, and for no good reason.  You’ve got all the elements that would seem to make a great movie:  Beloved children’s classic as source material?  Check.  Lavish sets?  Check.  Gorgeous costuming?  Check.  Actors ranging from competent to excellent?  Check.  Impressive and appropriate special effects?  Check.  Script by a competent screenwriter?  Um, well, I understand they got the guy who did the adaptation for Trainspotting, which I understand was a decent movie, but….

First off, let me make one thing clear: Departure from the source material is fine.   The Wizard of Oz dumped the scene in the Dainty China Country from the movie adaptation because it was boring, extraneous, and painfully lame.  Glomming the Good Witch of the North and Glinda the Sorceress of the South together makes sense from a dramatic perspective, though making her a bubbly airhead was a bit much (although the MGM version does have her fans).  Having the Wicked Witch of the West be responsible for the poppies is fine for purposes of drama, and having them be foiled by snow as opposed to field mice is likewise fine for purposes of staging.  Mary Norton’s The Magic Bedknob and Bonfires and Broomsticks do not contain Nazis, musical numbers, a young Miss Price, or magical football matches with talking animals–though all of these things are very fun in Bedknobs and Broomsticks, a movie I adored as a child and had to thank for introducing me to the equally good (if significantly different) book.  And Alfonso Cuaron’s version of A Little Princess took numerous liberties with the original novel, including but not limited to moving the setting from London to New York, making Becky black instead of Cockney, and most significantly, having Sarah’s dad not be dead of bad investments in India but instead poisoned by mustard gas and MIA in WWI.

The difference here is that The Wizard of Oz, Bedknobs and Broomsticks and Cuaron’s A Little Princess are all great movies.   The reason The Seeker isn’t is not because elements were changed, but because elements were changed for the wrong reasons and the wrong way. Continue Reading »

Blog party

Carol Berg September 18th, 2008

Nope, no essay this week.  I wrote one already for agent Lucienne Diver’s Epic Fantasy Week blog.  Other guest bloggers are fantasy writers Lynn Flewelling, David Coe, Diana Pharaoh Francis, and Sara Hoyt.  Join us for talk about characterization in fantasy, writer promotion, series arcs, worldbuilding, and writing fantasy in a scientific world.

Carol

“Sheet-heads:” The New Nazis

Lois Tilton August 6th, 2008

When I recently reviewed the Summer issue of Helix SF (http://www.helixsf.com/) for the August issue of IROSF (http://www.irosf.com/), I made no mention of the controversy then [and now still] festering over Senior Editor William Sanders’ use of the term “sheet-heads” to describe jihahis/Musims/Arabs –- the target of the reference is not quite clear, although Sanders has insisted it refers only to terrorists. He has also argued that his use of this term can not be considered racist, since neither Muslims nor Arabs are strictly speaking a race; nonetheless I think it is clearly species of bigotry, as the argument is a species of sophistry.

In fact, I had for some time been aware of his use of this term, well before the present controversy. But I do not consider it my job as a reviewer to discuss or condemn the political statements of a magazine’s editor –- bigoted or not. My job is to review the magazine’s fiction and not its politics.

It is not possible, though, to pretend that politics does not exist in fiction. Fiction has always been a vehicle for political statements. But a reviewer, I believe, should critique the stories, not the politics. Analog, to take one example, often appears to be taking a right-libertarian stand in both its editorial content and its fiction. This is not a position with which I am particularly sympathetic, but I consider my job as a reviewer to consider whether a libertarian story is a good story, not whether its ideology suits me. Grounds for condemning it might be cardboard characterization, clumsy plotting, awkward dialogue, or heavy-handed polemic, but not the ideology itself. If I find a well-written libertarian story, I will recommend it as readily as any other.

Unfortunately, it often seems to be the case that there is an inverse relationship between political zeal and quality of fiction. One way this manifests is in characterization: the ideological opponent is cast as the Bad Guy. When I was a kid, watching crummy westerns on the black-and-white TV, it was always easy to tell the Bad Guys; they were the ones wearing the black hats. They were there in the story to be shot down by the Good Guy. They are villainous because they are villains, bad because they are Bad Guys. Like the Nazi.

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Me, Myself, and I – Part 2

Carol Berg July 14th, 2008

Matthew Milson wrote:

another obstacle that I found to be limiting with the first person perspective was the inability to give the reader information outside of the main character’s knowledge. I grew concerned that I would not be able to adequately hold the reader’s interest or create a sense of worry for the main character by breaking away from their storyline for short periods of time.

Certainly there are limitations to strict first person POV that one has to deal with. You mentioned a number of concerns here, some of which are related and some not.

1. giving the reader information outside the POV character’s knowledge

2. holding the reader’s interest

3. breaking away from that (POV) character’s story

4. creating a sense of worry in the reader

First off, #2 should not be dependent on #1 or #3. If you create an interesting character, and a strong vivid supporting cast, complex relationships, and interesting events surrounding that character, ie. a good story, you can hold the reader’s interest. Your POV character – no matter first or third – should be someone we want to spend time with. Someone with a complex personality, not perfect, with interests, attitudes, likes, dislikes, beliefs, superstitions, whatever makes a person human (or not, as the case may be.) Someone who learns and is capable of change. Sometimes the first person narrator is not the true protagonist, but only the person who is telling the story of the true hero or heroine. (I tried that with Transformation, and it ended up the narrator WAS the heart of the story, but those things can happen…) First person is certainly not appropriate for every story.

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“Mongol”

Constance June 24th, 2008

Cross-posted with my LJ.  Mongol, the first installment of a Russian trilogy featuring Genghis Khan is currently playing in a single theater here in Manhattan.  Go here and here to see trailers, stills and more information.  The film is supposed to have a larger release here in the U.S.  It had terrific popular and critical reception in Europe.

The best parts:

–The locations, the vistas, the action, the people — none of them are digital.  This is all location and real people riding real horses.  It does look different, and so much better, I do say.

–The landscape, as one expects, has the leading role in Mongol.   You will not be disappointed.  Vistas of snow, of arid slopes, green rolling spring grass, doesn’t seem foreign to someone who grew up on the Great Plains, though, no we didn’t have mountains where I grew up.  But I did visit the Black Hills, which are really mountains, often on family summer vacations, and the Badlands, in both South Dakota and North Dakota.  The Missouri-Platt system meanders through parts of both these states on their way to the Mississippi, so I saw those too on summer vacations.  These are true vistas and landscapes, from my own life, and the lives of these characters in

Building Character(s)

David Louis Edelman May 30th, 2008

You’ve read the reviews, you’ve heard the slams, you’ve witnessed the slings and arrows of outrageous criticism. You’ve heard that such-and-such author has “flat,” “paper-thin,” or “two-dimensional” characters that are “weak,” “anemic,” and “stereotyped.” And now you, as an aspiring writer, want to know:

How can I avoid that? How can I create fully-fledged, rich, three-dimensional, fat, happy characters with plenty of iron in their blood?

Brian Moneypenny ScultpingIt’s not as easy as it sounds. Problem is, no matter how hard you try, no matter how much time and effort you spend, what you’re really doing when you create fictional characters is pure illusion. It’s mimicry. Writers in college who have just discovered Plato get hooked on the idea that characters already exist out there in some nebulous Elysian Fields of the mind, and all you have to do is channel them. But that’s simply not true, and it’s not a particularly helpful metaphor.

I think it’s more useful to think of the art of characterization as something akin to the art of additive sculpture. When you build a character, you’re not describing an existing personality so much as building one from the ground up. (Additive sculpture, my Art History major wife informs me, is the type where you pile up stuff to build your object, whereas subtractive sculpture is where you start with an existing hunk of something and chisel away the stuff you don’t need.) Just like with sculpture, when building characters you’ll often throw in materials that you’ve got lying around the shop. And just like with sculpture, your characters don’t have anything that you don’t explicitly put there yourself.

So okay, you’re asking yourself, if building characters is like creating sculpture, what ingredients do I need to add to the mix? Glad you asked. Here’s my list of things that good, full characters need. (And keep in mind that these are the ingredients for major characters in your story; minor characters don’t necessarily need such attention.)

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