Archive for the 'Definitions' Category

Comicon 2010 round-up and wrap-up, Saturday, Sunday

Kevin Andrew Murphy July 26th, 2010

Continuing the Comicon 2010 report from the previous post….

Saturday: I had some thoughts of seeing the Chuck panel, as I was there early enough, but early enough for the panel and early enough for the line are two different things and the line for Ballroom 20 was beyond insane, so I decided to go over to the Indigo Ballroom in the Hilton which is generally less impacted and see the program track there.  En route, I witnessed the line for Hall H, where the movie panels go on.  It had overflowed it’s already insane bounds and gone over across the street, wrapped around the park where the Clash of the Titans games promos were set up and extended into another dimension I think.  The games in the park were all nice: You could have your face painted and have a picture taken in cut-outs as one of Medusa’s victims, you could bounce on a giant trampoline (which did a number on my knee last year at con), you could play boffer wars in a bouncy arena, and you could even climb a rock wall with a cable safety harness.  Almost no one was playing the games, preferring to stand in line, so I decided I’d try the rock wall, which was free.  Unfortunately, I’d sprained my LCL a few months ago and about ten feet up the rock wall I felt it complain so I wussed out.  The guy who was supervising the wall looked more approving after I compared knee surgery scars with him.  In any case, I got a souvenir fan in place of a shield or a medusa headdress and went on to the line for the Indigo Ballroom, which was fortunately short.

I was there in time for the panel for Leverage, which I’d only vaguely heard of.  They had free MASTERMIND and GRIFTER T-shirts.  I took MASTERMIND, of course.  The room was packed and I had an extremely excited fifty-something fangirl next to me who was sqeeing with delight over seeing her favorite actors, one of whom I then noted was Christian Kane who I’d previously seen on Angel and who mentioned that he has a new music debut on iTunes of some song played on the show (explaining why his character Lindsay on Angel went off with a guitar at one point–they were incorporating a talent of the actor into the character) Wil Wheaton was also playing this seasons’ guest villain, Chaos. It looks like a great show, and has a nice simple premise: a gang of modern-day Robin Hoods pulling a heist each week against some bad guys who deserve to get ripped off and then have their money given to charity.  I now have to set my DVR for another show.

Next was the Venture Brothers panel.  It’s a fun cartoon I’ve watched some episodes of and I’ll probably watch a few more.  The actors on the panel were entertaining and generally gonzo, as one might expect.

Then came the Sanctuary panel.  I’ve enjoyed the show, and the panel was enjoyable as well.  They talked a good bit about the Bollywood dance that figured into the last season finale, and also mentioned how they’ve set up a charity which has been helping various groups around the world.  The guy next to me started recording the whole show on his camera, but it wasn’t going to be an unsteady shot, because he’d brought an actual tripod.  I looked around and he wasn’t the only one.

Then came the panel for The Guild, who could teach the rest of Hollywood something serious about work ethic and how to please your fans.  Aside from being at their booth throughout the con with all the actors present doing continuous signings from what I could see, they started the panel with the producer thanking all the fans and telling some production details that were genuinely interesting (as opposed to the twaddle from the guy for the Falling Skies panel, for example).  They then introduced the actors and segued neatly to showing the third episode the current season because they assumed everyone had watched the first two.  I hadn’t, but I can remedy that now, it was fun to see Wil Wheaton back as the villain Faux who had ended up as Codex’s love interest at the end of last season.  They then gave out buttons with the bodice ripper painting of Codex and Faux shown in the episode as a funny bit.  Then, when you wouldn’t think they could top that, they said they’d show the fourth episode, though the editing wasn’t quite done.  So we start into a nice seen with Codex and Zaboo in her bedroom which suddenly organically turns into a Bollywood extravaganza called “Game On.”

Wow.  That was some serious showmanship, and not just for the music video, which was amazing, but for the reveal to the fans.  Obviously they planned this well in advance and I’m pleased to see it such a success.

The guy with the tripod then packed up and left, but I then stayed around to watch a bit of the Community panel.  It was fun and whacky and basically what you’d expect for a comedy set in a community college with Chevy Chase as one of the professors, but after getting a free community college membership card with a discount for buying the DVD, I decided I was tired of sitting and so left too, going back to the convention center to see the art show, which was underwhelming, and more of the art on in the dealer’s room, which was not.

One artist I should point out to everyone is Echo Chernik.  She does some amazing art nouveau illustrations.  Another is Jeremy Bastain who does the Cursed Pirate Girl comics.

I then picked up with Albert and a couple of his friends and we went to Dick’s Last Resort which was a good deal of fun, especially since they were into the Comicon spirit and the waiters were in costume.  Ours was dressed as a white Mr. T with a Brooklyn accent, which was entertaining, and the food was good.  Pete, who’d joined us for dinner late, told us about the really cool Tron set-up they’d had off-site from the convention center.  I wish I’d been able to see it, but there’s always too much stuff to see, but what he showed me on his camera was pretty amazing.  We ate and ordered too much, which in hindsight we shouldn’t have because the next stop was the House of Blues where one of my publishers, SmartPop, had invited us to a party.  There was a buffet with too much delicious food, and also copies of their latest essay anthology A Taste of True Blood which the editor, Leah Wilson, was signing for all the guests.  There was fun talk about anthologies and the usual convention party fun.

Sunday: The last day of the con, I decided to catch Ann and Jeff Vandermeer‘s panel where they talked about upcoming projects, including steam punk anthologies and various curious and whimsical things.  I then did the dealers room floor, snagging up various things that caught my eye as purchases for the final day sales and also getting the final day swag.

The most interesting/fun bit of swag came in the WETA Workshop booth where a guy got up on a chair and announced that in partnership with TheOneRing.net were doing a trivia contest based on The Hobbit. Now, I pride myself on having a semi-eidetic memory, so I thought my chances of winning something with trivia from a book I’d read over thirty years ago were not half bad if I played my cards right.  After flubbing one question, I got called on for another, wanting the names of two of the swords Bilbo found in the troll’s hoard.  Now, if I racked my brains I might have been able to recall the fancy elven names, but they just asked for names, so I immediately gave the orcish ones: “Biter and Beater!”  The Weta guy looked at me as if I’d gone slightly mad since he was reading the card and those were not the names he was looking at but I just grinned and nodded to the OneRing guy for arbitration, and he admitted that those indeed were two of the names for the swords.  Not the names they were looking for, but names from the book.  I was asked if I knew the elven name, which I didn’t, but a guy next to me did: “Glamdring and Orcrist!”  The OneRing guy decided that that question was sufficient to advance us both to the finals after we’d answered a couple other questions.

The final round was me, a woman, the elven scholar guy, and a kid who I expected had read the book recently.  The elven scholar won the first question, selecting a miniature shield as his prize, the kid then correctly said that Gandalf had asked for red wine in Bilbo’s house and got the map of New Zealand as Middle Earth, and I then answered the next question correctly and got my choice of fancy rubber Hobbit ears or a red T-shirt for TheOneRing.net with the slogon “Talk Nerdy to Me.”  I’m not much of a cosplayer, but a T-shirt in my size?  Excellent.

After that, Albert gave me a ride to the airport and my friend Michael picked me up.  All in all an excellent Comicon.

Wild Cards book give-away, just in time for the holidays and SUICIDE KINGS

Kevin Andrew Murphy December 3rd, 2009

A fairly simple announcement: To celebrate the launch of the latest Wild Cards novel SUICIDE KINGS (which I’m not in, but my character Cameo is, being written by Daniel Abraham) Pat’s Fantasy Hotlist is giving away five sets of INSIDE STRAIGHT and BUSTED FLUSH (the second of which I am in, writing Cameo’s story and borrowing Daniel’s character Bugsy).

Confused? You won’t be. Just go to this link:

http://fantasyhotlist.blogspot.com/2009/11/win-set-of-wild-cards-novels.html

Rocket Boy, Geek Girls, and A New Publishing Venture

Madeleine Robins November 2nd, 2009

Almost a year ago a bunch of writers got together and, to borrow a line from some 1940s musicals, said, “Hey, we have a barn! Let’s put on a show.”  Translation: twenty or so of us decided that, with our various talents, our backlists, and our increasing concern about the shape of publishing and our place in it, we were going to try something new.  Thus, Book View Cafe was born: a website where readers can find short and long fiction by name authors, for free or for a nominal fee.  In the nearly one year since then, the Cafe has added some authors and gained almost 1500 subscribers.  The site generates 700,000 hits a month (!), we’ve promoted new releases by various of our authors with blog posts and Twitter-fic contests.  And now, BVC announces the creation of Book View Press and its first e-publication: an anthology of new and reprint SF: Rocket Boy and the Geek Girls.

BOOK VIEW CAFÉ LAUNCHES ROCKET BOY AND THE GEEK GIRLS

Book View Café, the Internet’s only professional author cooperative announces the creation of Book View Press. Book View Press will expand the Café authors’ mission of bringing the best online fiction to the readers by bringing new work ready-to-read on the most popular ebook devices, including the Amazon Kindle, the Sony eReader and a variety of cell phones.

This group of award-winning and best-selling authors is launching their new press with a its first science fiction anthology: ROCKET BOY AND THE GEEK GIRLS. A collection of rare reprints, hard-to-find favorites and bold new tales by some of SFs finest authors including Vonda N. McIntyre, Katherine Kerr, Judith Tarr, P.R. Frost, Patricia G. Nagle, Amy Sterling Casil, and Maya Kaatherine Bohnhoff.

Rocket Boy and the Geek Girls is available at http://bit.ly/rgr4K for the Kindle version and http://www.bookviewcafe.com/index.php/BVC-eBookstore/ for other formats including pdf, mobi, prc, lit, lrf, epub.

To celebrate the launch of Rocket Boy, BVC is holding a TwitterFic contest. For details visit the BVC website: http://www.bookviewcafe.com

For info contact: info@bookviewcafe.com

I have a story, “Abelard’s Kiss,” in the anthology, but that’s not the only reason to check it out.  Deep Genre’s Katherine Kerr is in the anthology too.  And in the spring we’ll be bringing out a companion e-anthology full of great new and reprint fantasy stories.  It’s good reading, available in most electronic formats.

Hey: BVC may not be the future of publishing, but it’s one version, and it’s here now.  We, as writers, decided to take control of a small patch of our destiny and a small patch of the internet.  Come check it out!

*Best Served Cold* *2009). Orbit

Constance September 10th, 2009

It seems that the first day of autumn rolled in this morning. Since summer didn’t show up until August it does seem too soon. But then, we are going to be on a real campus this weekend (Yale– how classic is that?), so that I feel invigorated by the sense of snap in the air today is appropriately seasonal. A sharp contrast with yesterday, which was pillowed in the humidity pushed up from the south by another tropical storm.

 Among yesterday’s many tasks, I had to return a book to the library, where I scored a winner — Fitzgerald’s Tender is the Night on cd. Since finishing Donaghue’s late 18th C historical novel, Life Mask I had failed to find any audio book that worked for my work-outs. When I find one, I settle in for several hours for often several weeks — Life Mask was 19 discs that played for about 70 minutes each. It’s hard to transition out of the world that one’s workout has signaled entry into after so long. Finding the right workout book is not easy.

 In any case, I followed Donaghue’s Life Mask on cd, with a print book, Joe Abercrombie’s 15th-century Italian flavored fantasy, Best Served Cold. Along with Fitzgerald’s This Side of Paradise (also experienced via cd) and Treason’s Shore by Sherwood Smith, these were the novels that held my interest this summer.

Best Served Cold is signally composed with more originality and sharply limned characters than many Fantasies. This isn’t easy to do, since thousands of Fantasy works have been published, and published in ever more numbers every month since LOTR created this new publishing genre — and demographic audience.

 What I liked most about Best Served Cold is the picture it provides of the terrible harm private mercenary armies are to everyone. They are fighting a war for their own profit. They collude with each other to drive up prices, throw battles and wars, betray each other and their employers, create wars where there are none. You have to think about Blackwater and, at last accounting, nearly 200 other private militias that are getting U.S. military contracts. If you ever thought  privatizing a national military is a good idea, you should read this novel of Abercrombie’s, particularly p. 239. But surely there’s no one in these current real world militias who is a classic likeable rogue like the former merc General, Nicomo Cosca, in Best Served Cold.

 Like Jacqueline Carey’s Kushiel’s Mercy (2008), and Sherwood Smith’s conclusion to her Inda series, Treason’s Shore (2009), Best Served Cold is a Fantasy novel that feels infused with current political events and catastrophes.  But readers who read to escape the real world, never fear!  Though this deep connection to contemporary events and conditions is successfully accomplished, none of these works will lose anything in depth or effectiveness as all these events disappear from our national attention deficit disordered mind.

 This may be the first Fantasy novel that has a character of agency who is an autistic, just on the edge of functioning. Friendly has no bonds with other humans, or booty, or power. He’s not likely to commit betrayal. He counts things, anything. His dice are his comfort objects. He is happy and content in prison, where the rigid routine allows him to feel safe. He’s a splendid addition to any group of thugs or soldiers because he loves the dice, and he never miscounts. He’s a methodical killer in a fight or battle, counting, counting, counting. He’s a sudden savage killer when the numbers are wrong or someone has broken his comfort routines. Friendly provokes the reader into thinking about what the chances were back in such times and conditions of autistic persons surviving at all.

Morveer is the chemist/alchemist/master of poisons-for-hire. Morveer reminds one of certain portraits of Merlin, including TNH’s description of the “unreliable magician” in her current “Re-reading Sandmanhere, and which others like Kit Kerr have also discussed at different times – Kit has also employed this specifically in her Deverry works. Most of all it is Morveer’s relationship with his apprentice that recall a twisted Merlin, a penetrating reading of that odd end of Merlin’s life with the entry of Viviene, she who wished to learn all his magic and secrets. The Merlin parallel feels most strong around p. 195. However, you will be surprised how this narrative strand plays out.

 The two ‘primary’ characters are the peasant turned mercenary general, the ruthless and brilliant strategist-swordswoman, Monza Murcatto, and Caul Shivers, a Viking sort, who has foolishly followed advice proferred at home and come south to become a better man, rather than a killer and seeker after ephemeral booty. It’s seldom I see actors in the role of fictional characters, but I couldn’t get rid of the image of Shivers as Sex and the City’s Aiden:  hunky, competent, unsizzling personality, dull of expression, and twice jilted by Carrie Bradshaw. There are many more characters than these, but these are the most successful, with the most page time. All of them betray each other and re-align frequently.

 The structure of the novel includes a variety of time periods, a variety of charcters and multi-threaded narrative lines.  These are written with an admirable deftness.  Nor does the prose plod.  The opening section is some brilliant satiric repartee by deeply knowing, profoundly cynical characters who know each other better than they want to, and have loyalty to nothing or anyone. At first you can’t believe what you are reading — you think this author is maybe an untalented sap and you’re going to close the book. But that’s not what is going on. It’s a brilliant bit.  And something that’s included in this bit, is there, at the very end of the novel.

 What was problematical for this reader concerning the novel was the name Abercrombie gave the featured region of his world-building — Styria. My eyes and brain insisted on seeing Syria every damned time, which threw me out of where we are. Nor did it feel like a name that would be found on the 15th Century latinum peninsula, of which this tale of warring city states is so reminiscent — as well as of Mario Puzo’s The Family (2001), featuring the Borgias, with historical characters including Niccolò Machiavelli.

This novel was just about perfect for this reader — see, in ‘my interests’: betrayal. It feels  significantly superior to Abercrombie’s First Law Trilogy. This may be because the world is so emphatically modeled upon a historical time and place, and historical characters. There was more than one very strong female warrior in that period of the warring papal and city states.

 Hopefully, Best Served Cold is the stand-alone work it appears to be.

No Visible Means of Support. Please.

Madeleine Robins August 18th, 2009

In the days when I was reading slush (unsolicited manuscripts to the fortunately uninitiated) we had a rule of thumb: the more “supporting materials” came with a fantasy manuscript, the more likely the MS was to be rotten. This wasn’t a hard and fast rule: some manuscripts that came with this stuff were okay; few were top-notch. A beginner mistake is to assume that, as finished books have these things, it’s necessary for the aspiring writer to provide them.

Really: no it’s not.

First of all: it reads like a newbie mistake (see above). Second of all, the more detailed and lavish the supporting materials are, the more likely the story itself has been shorted, because the writer has gotten so wound up in providing the schematics for the world (and showing you that they’re all, all there!) that she has forgotten things like logic, character, and wordcraft.

This does not mean that the writer should not do her homework, keep charts and research files and maps and whatever else makes it possible for her to construct a world.  But, as I think I’ve said before, 9/10ths of the worldbuilding iceberg should be underwater, unless you want your manuscript to sink like the Titanic.  Even when the work is finished, think carefully about imposing too many maps, etc. on your reader. 

Of course there’s a reason I’m thinking about this.  I just finished reading a quite satisfying fantasy novel, second in a series set in a big, sprawling elsewhere.  The worldbuilding is generally quite satisfactory.  Two problems:

  • In the first book in the series the author included a pronunciation guide so that readers would understand how to say the names of characters and places.  The problem with this is that once I read the arcane rules of this language it meant that every time I met a new character I not only had to remember what she looked like, but that her name was pronounced so that the first H was aspirated but the second H was not*, and that U was always pronounced long, as in you, but A was always short as in aaaa. This means, for me as a reader, that I’m doing the equivalent of walking through a new country with a guidebook in my hand, rather than getting involved in the story. In the second book there is no pronunciation guide, but (sadly) I still remember it, and kept trying to sound out the names in the new book by the same rules, rather than just getting into the story.
  • Both books have maps. The first book takes place entirely on one continent, and it’s pretty easy to follow the peregrinations of Our Heroine and her dauntless companion once they leave her hometown and set out to save her people from invaders.  But in the second book–because there were maps (not only of the continent but of the world itself) I kept referring back to them. In the second book Our Hero and his dauntless band sail off to save some captives and wind up saving the world and…it’s a good story, full of cool worldbuilding and action and angst and stuff.  Only, I kept trying to figure out where they were on the maps, and got hugely frustrated because I couldn’t: the larger map that compassed his travels did not include the names of the places they visited, so I still have no idea where they started from and only a rudimentary one of where they ended up. But every time the author gave me a new place name I leafed back to the front of the book and tried to find it. Once again, having that supporting material available was a distraction, not an aid.

Not everyone reads as I read, I know.  Many people would skip right over this stuff, or wouldn’t be bothered the way I was.  But some people will be, and for us, it’s a drag.  So think carefully about including your supporting materials with your work, either in ms. form or in the final book.  If someone proposes it, ask yourself (and the proposer) what you want the map to accomplish.  If you’ve built your world solidly enough, readers might not need a map.  And if there are specific reasons (you want a visual reminder of how close the enemy city is to Our Heroine’s wee tiny cot in the woods, or to give some visual cue as to why the journey from Hither to Yon takes six years by carrier yak), make sure that the map is set up to be useful. Because human nature is such that some people are going to try to use it, and hold it against you if they cannot.

 

*The real pronunciation rules have been changed to protect the innocent.

Fort Freak, and Writing in the Cities You’ve Never Visited

Kevin Andrew Murphy May 14th, 2009

As before, news and a rumination.  The news is that Fort Freak, the latest volume in the ongoing Wild Cards cycle, has been announced over at George R.R. Martin’s blog, and I’m among the writers tapped to write it.

Fort Freak

Fort Freak

Aside from the good feeling of having a proposal accepted, there’s also the writer’s anxiety about writing about something you don’t know and fear of getting it wrong.  Mary Anne Mohanraj (also among the writers, and new to Wild Cards) was writing about the same thing, relative to Fort Freak being a police story, something she knows little about beyond what she’s seen on television.  My knowledge of police dealings has a slight benefit in that one of my best friends had studied to be a cop (until health issues made him change to lawyer) and his brother is a cop, and I have other friends who work in law enforcement, so I have people to run legalities by so I won’t run too far afoul of Sjöberg’s Law of Cinematic Inaccuracy.   (“Movies get everything wrong. Hacking-based movies are laughable to hackers, military-based movies are laughable to members of the armed forces, and Indiana Jones movies are laughable to archaeologists.”)  Or, as it’s recently been termed on tvtropes.org, having a story “Dan Browned,” a subset of the trope “Did Not Do the Research.”

Of course, there are sins and sins.  Television budgetary concerns can excuse Television Geography and even “The Mountains of Illinois”, but novels and short stories?  Not so much.  I’ve read short stories set in San Francisco where people had a picnic in Candlestick Park (not realizing that it’s a baseball/football stadium) or walked from Alameda to downtown SF (somehow forgetting that not only is this quite a distance, but the bay is in the way).  And these were published too.

So, I’ll confess my failing: I’ve never visited New York.  Neither state nor city.  But I’ve written stuff set there.  Most recently for my story in Busted Flush (the scene cut for pacing and plotting, not inaccuracy), but before as well.  And now I’m about to do it again.

On the plus side, I’ve at least touched Connecticut brownstone (the Flood Mansion in San Francisco is built of the stuff, imported at ruinous expense back in the day) and being familiar with the architecture of San Francisco and other cities helps, in that what was built in one city was then reproduced in other cities of the era, often by the same architects.   (Driving around Mexico City a few years ago, I was getting deja vu, thinking at times I was in parts of San Francisco or New Orleans or even downtown San Jose.)  And with Wild Cards being an alternate timeline which diverges in 1946, there are structures which were knocked down in our Manhattan which can still exist in the world of Wild Cards.  Not tipping my hand too much, but I’m currently researching  one of those, both because it’s neat in terms of alternate history to preserve something rather than destroying everything, and because if I’m pulling from museum archives and photographs, I don’t have to worry that much about someone who actually lives somewhere looking up from the book and rolling their eyes about how I’ve got it wrong.

I’ll also be running the story by some native New Yorkers, so I can get the errors caught before publication.  But right now, it’s research time.

Giving it Away for Free

Kevin Andrew Murphy April 7th, 2009

Witch Way to the Mall

Witch Way to the Mall

This was going to be a small announcement that I’ve got a story coming out in Esther Friesner’s Witch Way to the Mall this next June, and Baen is offering five of the stories early, including mine (you have to click all the way to the end to find it, since it’s not linked in the contents), but, well, it’s sort of morphed into a rumination on copyrights and giving it away for free.

This was prompted by a short letter I got last night from Paizo, a gaming company I’ve bought from before and who has given me some very nice PDFs of their other games as free samples:

Dear Kevin,

Wizards of the Coast has notified us that we may no longer sell or distribute their PDF products. Accordingly, after April 6 at 11:59 PM Pacific time, Wizards of the Coast PDFs will no longer be available for purchase on paizo.com; after noon on April 7, you will no longer be able to download Wizards of the Coast PDFs that you have already purchased, so please make sure you have downloaded all purchased PDFs by that time.

We thank you for your patronage of paizo.com. Please check out our other downloads at paizo.com/store/downloads.

Sincerely yours,
The Paizo Customer Service Team

This has prompted a great deal of talk on the Paizo and Wizards boards and elsewhere, with a press announcement from Wizards saying they were shocked shocked! to find that people were violating their copyrights on the internet, and they’re now suing people as far away as Poland and the Philipines — this particularly ironic since a number of years ago, they themselves violated the copyrights of a number of authors, myself included, with the publication of the Dragon Magazine compilation CD.  But the fact that my very first professional sale (if not publication credit), which was reprinted by Wizards without my permission, was then pirated around the globe without Wizards’ permission?  I suppose I could fall into a fit of apoplexy that my words my precious words! were no longer under my control.  But since I’ve been giving that article away for free on my website for years, the mental chain is more: sauce, gander, world’s tiniest violin.

This isn’t to say that I don’t think Wizards has the right to pull those works they do hold copyright to from publication, but giving customers who’ve already paid for the work less than twelve hours notice is rather bad form.  Moreover, I think it’s inane to cut off electronic reprints of out-of-print books, especially when there’s a demand for them and the fans will have to chose between pirate networks and the absurd prices of antiquarian booksellers.  And when I say absurd, I mean absurd: Last night I went on to Half.com to get a book I wanted, and while I was there, the engine (which had remembered my previous searches) told me I could get a copy of  Wild Cards Card Sharks, which has my first professional fiction publication, for only $1.37.  This seemed absurdly reasonable, and since I’d heard they were going for much more (and I only have two copies myself) I decided to snatch it up, only to find that the price had jumped to $53 once I clicked on the link and it was absurd the other way.

I’m not going to pay $53 for a paperback.  Moreover, I don’t expect any fan to.  And it’s not like I’d see any of that money from the antiquarians in any case.  I’d rather the fans download it from Polish pirates, then buy something current (such as, for example, Busted Flush or Witch Way to the Mall).

Which I suppose brings us full circle: There are free stories–regardless of how they got there–and if you like them, you can buy more stories.

Lord Ooky Hellwrought’s Sixteen Unspeakable Utterances

Kevin Andrew Murphy March 25th, 2009

Lord Ooky Hellwrought’s Sixteen Unspeakable Utterances
(a Supplementary Lexicon for Lady Pixie Moondrip’s Random Craft Name Generator)

In her well-famed essay, to which I refer you for reference, the great loremistress lists the following thirty-one words as being the components of eighty percent of all craft names:

  • Wolf     Raven Silver     Moon     Star
  • Water     Snow  Sea     Tree     Wind
  • Cloud     Witch     Thorn     Leaf      White
  • Black     Green     Fire     Rowan Swan
  • Night     Red     Mist     Hawk     Feather
  • Eagle     Song     Sky     Storm     Sun
  • Wood

Aside from modern witches, Wiccans and neo-pagans, this list also holds true with the majority of witches and wizards in fantasy fiction, especially popular roleplaying games, and is thus of use and interest to the writers and readers thereof.  But with all due deference to the esteemed lexicographer, her rule breaks down in one crucial area: evil overlords and wicked enchantresses.

With the exception of the always serviceable “Black” and “Night,” few evil overlords or wicked enchantresses use more than one word from the above list in their craft names, seldom two, and never three.  The same holds true for the titles of books chronicling their black deeds.  However, this is not to say that the practitioners of the black arts are any more original than their white and off-white colleagues.  They simply draw from a second, but even more limited, word list.

After perusing my vast library of blasphemous texts and eldritch tomes (mostly the aforementioned fantasy novels and gaming supplements), I, Lord Ooky Hellwrought, have found the same sixteen soul-searing words repeated again and again.  Herewith, my addenda:

  • Bane     Blood     Bone    Curse    Dark
  • Death    Dire    Doom    Dread     Fell
  • Foul    Grim    Hell    Hex    Nether
  • Shadow

These words may be combined with those from Lady Pixie Moondrip’s original list in the same manner, or, for added effect, may be added to professional titles.  Dread pirates and blood ninjas can charge more than mere ninjas and pirates.  And while no one is much impressed by a merchant or thief, the same cannot be said of death merchants and shadow thieves.  (Lord Ooky Hellwrought notes that a few professions, such as hairdressers and proctologists, are beyond help.  Aspiring evil overlords and wicked enchantresses would do best to not list these on their resumes.)

The Fox in the Dollhouse

Kevin Andrew Murphy February 14th, 2009

After attending Joss Whedon’s Dollhouse panel at last year’s Comicon, I was eagerly awaiting the premiere.  So were friends, and there was even a party with a showing of Dr. Horrible’s Sing-Along Blog to get us in the mood for more Joss goodness.  And then….

Well, while I don’t want to give any spoilers, Fox has put Dollhouse alongside The Sarah Connor Chronicles in what makes sense as a scifi block, but had promos with Summer Glau and Eliza Dushku that, if the sound were turned off, looked pretty much like 976 commercials:  “SciFi girls want to talk to you.  Just call them.  They’re waiting….”

Regardless, there was talk at the party about how Fox had asked for revision up on revision so that the first few episodes had been turned into something other than what Joss was wanting.  Something with more cop drama and explosions.  But since I can’t really discuss the truth of this without spoilers, they’ll be there after the fold:

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Memo to Hollywood: How to do (and not do) an adaptation

Kevin Andrew Murphy December 31st, 2008

I have just watched The Seeker: The Dark is Rising, a year after it came out (DVR is your friend, except maybe in this case) and I’m gasping in horror at how bad it was, and for no good reason.  You’ve got all the elements that would seem to make a great movie:  Beloved children’s classic as source material?  Check.  Lavish sets?  Check.  Gorgeous costuming?  Check.  Actors ranging from competent to excellent?  Check.  Impressive and appropriate special effects?  Check.  Script by a competent screenwriter?  Um, well, I understand they got the guy who did the adaptation for Trainspotting, which I understand was a decent movie, but….

First off, let me make one thing clear: Departure from the source material is fine.   The Wizard of Oz dumped the scene in the Dainty China Country from the movie adaptation because it was boring, extraneous, and painfully lame.  Glomming the Good Witch of the North and Glinda the Sorceress of the South together makes sense from a dramatic perspective, though making her a bubbly airhead was a bit much (although the MGM version does have her fans).  Having the Wicked Witch of the West be responsible for the poppies is fine for purposes of drama, and having them be foiled by snow as opposed to field mice is likewise fine for purposes of staging.  Mary Norton’s The Magic Bedknob and Bonfires and Broomsticks do not contain Nazis, musical numbers, a young Miss Price, or magical football matches with talking animals–though all of these things are very fun in Bedknobs and Broomsticks, a movie I adored as a child and had to thank for introducing me to the equally good (if significantly different) book.  And Alfonso Cuaron’s version of A Little Princess took numerous liberties with the original novel, including but not limited to moving the setting from London to New York, making Becky black instead of Cockney, and most significantly, having Sarah’s dad not be dead of bad investments in India but instead poisoned by mustard gas and MIA in WWI.

The difference here is that The Wizard of Oz, Bedknobs and Broomsticks and Cuaron’s A Little Princess are all great movies.   The reason The Seeker isn’t is not because elements were changed, but because elements were changed for the wrong reasons and the wrong way. Continue Reading »

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