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	<title>Comments on: Building Character(s)</title>
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	<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/</link>
	<description>Writing and Reading. Commerce and Art. Fantasy and Science Fiction. Discuss.</description>
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		<title>By: M. gordon</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-12602</link>
		<dc:creator>M. gordon</dc:creator>
		<pubDate>Fri, 07 Aug 2009 23:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-12602</guid>
		<description>Look at James Scott Bell&#039;s Plot &amp; Structure chapter 9. But this isn&#039;t complete either.

The idea is that a character change (arc) can be accomplished by chaning core beliefs. Bell uses a target illustration that goes from the center:

Self-image
core beliefs
values
dominant attitudes
opinions

He uses a good example of Scrooge getting his opinions and attitudes changed, through external conflict with the 3 ghosts, so that enough beating down of the outer rings of opinions and dominant attitudes (internal conflict), under stress, will eventually change the core beliefs and self-image. What I find difficult about plotting this out is that the names of each of the target rings listed above overlap. If you are doing a character arc on grief, there is a definite psychological step-by-step process a person goes through from denial to acceptance. However, for other character changes, I have not found a psychological model that is so clear-cut.

How do you differentiate between opinions, dominant attitudes, values, core beliefs and self-image?</description>
		<content:encoded><![CDATA[<p>Look at James Scott Bell&#8217;s Plot &amp; Structure chapter 9. But this isn&#8217;t complete either.</p>
<p>The idea is that a character change (arc) can be accomplished by chaning core beliefs. Bell uses a target illustration that goes from the center:</p>
<p>Self-image<br />
core beliefs<br />
values<br />
dominant attitudes<br />
opinions</p>
<p>He uses a good example of Scrooge getting his opinions and attitudes changed, through external conflict with the 3 ghosts, so that enough beating down of the outer rings of opinions and dominant attitudes (internal conflict), under stress, will eventually change the core beliefs and self-image. What I find difficult about plotting this out is that the names of each of the target rings listed above overlap. If you are doing a character arc on grief, there is a definite psychological step-by-step process a person goes through from denial to acceptance. However, for other character changes, I have not found a psychological model that is so clear-cut.</p>
<p>How do you differentiate between opinions, dominant attitudes, values, core beliefs and self-image?</p>
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		<title>By: Ira Nayman</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-12068</link>
		<dc:creator>Ira Nayman</dc:creator>
		<pubDate>Sat, 04 Jul 2009 06:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-12068</guid>
		<description>All of the different ideas and approaches in this thread show how difficult it is to create realistic (as opposed to real, which, given the complexity of human beings is impossible) fictional characters. At the risk of overcomplicating, I would like to add a couple more things to think about.

I have long maintained that good writers create believably consistent characters; great writers create believably &lt;strong&gt;inconsistent&lt;/strong&gt; characters. Real people are unpredictable; even in similar circumstances, they may react in different ways. Different circumstances also give the writer the opportunity to show us different aspects of a character&#039;s personality. The real challenge is to create characters in whom (apparently) contradictory behaviours make sense.

One way to do this is in the character&#039;s arc, a subject I would like to expand upon. We can all cite examples (Hollywood is rife with them) of films in which the change in the character at the end of a film seems like something the writer read in a screenwriting book and felt she had to do rather than something integral to the character. The solution is to give the character a conflict with two reasonable positions, and have the character move from one to the other over the course of the work.

An example might help clarify this. Consider a character who is a pacifist who is also a patriot. At the beginning of the work, they may be against a war. The things that happen in the course of the story may slowly bring the person around to the belief that enlisting in the army to fight in the war is necessary. The character&#039;s arc, revolving around two of the character&#039;s core beliefs, will be credible for the audience. (How this inner conflict is related to the more obvious exterior conflicts of the plot can be quite complex.) Of course, depending upon where the writer&#039;s sympathies lie, a different story could be created in which the character&#039;s arc moves in the opposite direction.</description>
		<content:encoded><![CDATA[<p>All of the different ideas and approaches in this thread show how difficult it is to create realistic (as opposed to real, which, given the complexity of human beings is impossible) fictional characters. At the risk of overcomplicating, I would like to add a couple more things to think about.</p>
<p>I have long maintained that good writers create believably consistent characters; great writers create believably <strong>inconsistent</strong> characters. Real people are unpredictable; even in similar circumstances, they may react in different ways. Different circumstances also give the writer the opportunity to show us different aspects of a character&#8217;s personality. The real challenge is to create characters in whom (apparently) contradictory behaviours make sense.</p>
<p>One way to do this is in the character&#8217;s arc, a subject I would like to expand upon. We can all cite examples (Hollywood is rife with them) of films in which the change in the character at the end of a film seems like something the writer read in a screenwriting book and felt she had to do rather than something integral to the character. The solution is to give the character a conflict with two reasonable positions, and have the character move from one to the other over the course of the work.</p>
<p>An example might help clarify this. Consider a character who is a pacifist who is also a patriot. At the beginning of the work, they may be against a war. The things that happen in the course of the story may slowly bring the person around to the belief that enlisting in the army to fight in the war is necessary. The character&#8217;s arc, revolving around two of the character&#8217;s core beliefs, will be credible for the audience. (How this inner conflict is related to the more obvious exterior conflicts of the plot can be quite complex.) Of course, depending upon where the writer&#8217;s sympathies lie, a different story could be created in which the character&#8217;s arc moves in the opposite direction.</p>
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		<title>By: Fanatical Pupil &#187; [Writing] Writing Workshop: Building Characters</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7292</link>
		<dc:creator>Fanatical Pupil &#187; [Writing] Writing Workshop: Building Characters</dc:creator>
		<pubDate>Fri, 29 Aug 2008 22:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7292</guid>
		<description>[...] DeepGenre&#8217;s David Louis Edelman provides 6 basic building blocks for creating characters. It&#8217;s a fairly quick read, and will help if you&#8217;re looking to make one of those character creation spreadsheets. Or if you just want to double-check that your characters are truly 6-dimensional. [...]</description>
		<content:encoded><![CDATA[<p>[...] DeepGenre&#8217;s David Louis Edelman provides 6 basic building blocks for creating characters. It&#8217;s a fairly quick read, and will help if you&#8217;re looking to make one of those character creation spreadsheets. Or if you just want to double-check that your characters are truly 6-dimensional. [...]</p>
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		<title>By: The writing advice links, they are legion &#124; Velcro City Tourist Board</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7281</link>
		<dc:creator>The writing advice links, they are legion &#124; Velcro City Tourist Board</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7281</guid>
		<description>[...] some advice on character-building from David Louis Edelman: &#8230; think of the art of characterization as something akin to the art of additive sculpture. [...]</description>
		<content:encoded><![CDATA[<p>[...] some advice on character-building from David Louis Edelman: &#8230; think of the art of characterization as something akin to the art of additive sculpture. [...]</p>
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		<title>By: Tony Glover</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7288</link>
		<dc:creator>Tony Glover</dc:creator>
		<pubDate>Mon, 16 Jun 2008 14:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7288</guid>
		<description>Well said Madeleine.  I was always told to apply K.I.S.S. to whatever you do.  Yes all of the above suggestions make for brilliant points to consider and as I read through each of David&#039;s &#039;must consider list&#039; I thought &#039;Wow&#039;, I actually do this without thinking.

However, at the end of the day are you writing a story for your own amusement or are you writing to a particular market.  In which case if your story is of a lighter reading style, heavy character discriptions would be akin to walking into a brick as you got half way across a road.  Let the style of the story dictate the characters, after all, how many writers out there have found that a) the story writes itself and b) some characters invent themselves as they walk through your story.</description>
		<content:encoded><![CDATA[<p>Well said Madeleine.  I was always told to apply K.I.S.S. to whatever you do.  Yes all of the above suggestions make for brilliant points to consider and as I read through each of David&#8217;s &#8216;must consider list&#8217; I thought &#8216;Wow&#8217;, I actually do this without thinking.</p>
<p>However, at the end of the day are you writing a story for your own amusement or are you writing to a particular market.  In which case if your story is of a lighter reading style, heavy character discriptions would be akin to walking into a brick as you got half way across a road.  Let the style of the story dictate the characters, after all, how many writers out there have found that a) the story writes itself and b) some characters invent themselves as they walk through your story.</p>
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		<title>By: fritz freiheit.com » Friday link dump</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7285</link>
		<dc:creator>fritz freiheit.com » Friday link dump</dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7285</guid>
		<description>[...] Building Character(s) (DeepGenre) [...]</description>
		<content:encoded><![CDATA[<p>[...] Building Character(s) (DeepGenre) [...]</p>
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		<title>By: Madeleine Robins</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7287</link>
		<dc:creator>Madeleine Robins</dc:creator>
		<pubDate>Sun, 01 Jun 2008 21:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7287</guid>
		<description>It may be important to remember that, while you&#039;re compiling all this stuff, most of it may (and perhaps should) be left in the drawer in the back of your head while you&#039;re writing.  I just finished reading a book where each character was introduced with more or less all the points you&#039;ve mentioned--but in an info dump that read like a dossier.  Rather than fleshing out the characters, it made me dread each new person who walked on stage.  If you know all these things about your character, it becomes easier to demonstrate them without explicitly stating them, and the reader believes in them because you do.</description>
		<content:encoded><![CDATA[<p>It may be important to remember that, while you&#8217;re compiling all this stuff, most of it may (and perhaps should) be left in the drawer in the back of your head while you&#8217;re writing.  I just finished reading a book where each character was introduced with more or less all the points you&#8217;ve mentioned&#8211;but in an info dump that read like a dossier.  Rather than fleshing out the characters, it made me dread each new person who walked on stage.  If you know all these things about your character, it becomes easier to demonstrate them without explicitly stating them, and the reader believes in them because you do.</p>
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		<title>By: Mary</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7284</link>
		<dc:creator>Mary</dc:creator>
		<pubDate>Sat, 31 May 2008 01:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7284</guid>
		<description>The best way to I&#039;ve found to add dimension to a character is to consider the motivations.

First off, let us distinguish between purposes and motives.

Jane Nimblefingers is off to steal the ruby from the idol in the temple of the monkeys.  That&#039;s her purpose.

Her motivation is why:  to live in the lap of luxury for the rest of her life, to avenge herself on the god who killed her husband and child, to prove she&#039;s good enough to join the Thieves&#039; Guild, without which she will starve.

Abraham Maslow&#039;s hierarchy of needs can help there.

Then, after you have decided what the character wants &lt;strong&gt;most&lt;/strong&gt;, you can then consider:

Why doesn&#039;t he want it?

Or, to be less coy, what does he want that he will have to sacrifice to get what he wants?  Does Jane not want to succeed because her arrogant SOB of a father will puff himself up like he did it himself?  Will she lose the love of her life if she joins the Thieves&#039; Guild?</description>
		<content:encoded><![CDATA[<p>The best way to I&#8217;ve found to add dimension to a character is to consider the motivations.</p>
<p>First off, let us distinguish between purposes and motives.</p>
<p>Jane Nimblefingers is off to steal the ruby from the idol in the temple of the monkeys.  That&#8217;s her purpose.</p>
<p>Her motivation is why:  to live in the lap of luxury for the rest of her life, to avenge herself on the god who killed her husband and child, to prove she&#8217;s good enough to join the Thieves&#8217; Guild, without which she will starve.</p>
<p>Abraham Maslow&#8217;s hierarchy of needs can help there.</p>
<p>Then, after you have decided what the character wants <strong>most</strong>, you can then consider:</p>
<p>Why doesn&#8217;t he want it?</p>
<p>Or, to be less coy, what does he want that he will have to sacrifice to get what he wants?  Does Jane not want to succeed because her arrogant SOB of a father will puff himself up like he did it himself?  Will she lose the love of her life if she joins the Thieves&#8217; Guild?</p>
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		<title>By: David Louis Edelman</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7290</link>
		<dc:creator>David Louis Edelman</dc:creator>
		<pubDate>Sat, 31 May 2008 00:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7290</guid>
		<description>Some great additions. I think Sherwood&#039;s point about characters needing a range of emotions is especially important. Going back to &lt;em&gt;Star Wars&lt;/em&gt;, I think one of the reasons people failed to glom on to Anakin Skywalker as a protagonist for that prequel trilogy was that he only had two emotional states: sullen and whiny, or sullen and mischievous.

(Okay, one of the &lt;em&gt;many&lt;/em&gt; reasons...)</description>
		<content:encoded><![CDATA[<p>Some great additions. I think Sherwood&#8217;s point about characters needing a range of emotions is especially important. Going back to <em>Star Wars</em>, I think one of the reasons people failed to glom on to Anakin Skywalker as a protagonist for that prequel trilogy was that he only had two emotional states: sullen and whiny, or sullen and mischievous.</p>
<p>(Okay, one of the <em>many</em> reasons&#8230;)</p>
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		<title>By: Sherwood</title>
		<link>http://www.deepgenre.com/wordpress/craft/characterization/building-characters/comment-page-1/#comment-7289</link>
		<dc:creator>Sherwood</dc:creator>
		<pubDate>Sat, 31 May 2008 00:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepgenre.com/wordpress/?p=509#comment-7289</guid>
		<description>Relationships, and what can be learned through them, the pressure of expected tropes versus what we might do with relationships, realism versus standard relationship shorthand....and how personal relationships can color subsequent events, hoo yeah, awesome topic.</description>
		<content:encoded><![CDATA[<p>Relationships, and what can be learned through them, the pressure of expected tropes versus what we might do with relationships, realism versus standard relationship shorthand&#8230;.and how personal relationships can color subsequent events, hoo yeah, awesome topic.</p>
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